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Euchre & Écarté is a dual-mode game which may be configured to play either
Écarté or
two-player Euchre, or even a hybrid of the two.
Écarté
is a
two-person card game which originated in France and was popular in
Paris in the early 19th century. The origins of Euchre are much
less clear, but the majority opinion is that both Euchre and
Écarté were derived from a common root (possibly the Spanish game named
Triumph). Other sources believe that Euchre evolved from
Écarté.
In any case, Écarté's
popularity was initially established in Europe, and Euchre's in the
USA (possibly via the Pennsylvania Dutch). Euchre
was initially a four-handed game, from which the
two-player version was derived. Écarté has always been a
two-player game. The standard rules of Écarté and
two-handed Euchre are similar in many respects, the
differences being as follows.
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Écarté
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Two-handed
Euchre |
Deck |
32-card deck
comprising the
Seven through King of each suit, plus the Ace which
ranks between the Ten and Jack |
24-card deck
comprising the
Nine through Ace of each suit. The two top trump cards are
the Jack of the trump suit (Right Bower) and the other Jack of the
same color (Left Bower). Optionally a Joker may be added to
the deck as the "Best Bower". |
Deal |
Five
cards are dealt to
you and five to your opponent. The eleventh card defines the trump suit
and is turned face up and
placed behind the remaining cards, which form
the stock.
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Five
cards are dealt to
you and five to your opponent. The eleventh card is turned face up on the
stock, and defines the
initial trump suit for acceptance or rejection by the players. |
Opening
Play |
Non-dealer
decides whether to propose or play. A
proposal is a request to change any or all of the cards in hand with
fresh ones from the stock. The dealer may accept or refuse the
proposal. If a proposal is accepted, each player discards their unwanted cards and replaces them from the stock. The
non-dealer may then propose again, or play by leading to the first
trick. Repeated proposals may be made until the stock is
depleted or the dealer refuses a proposal, at which point the
non-dealer must lead to the first trick. |
Non-dealer
decides whether to accept the initial trump suit. If
non-dealer passes, the dealer decides whether to accept it.
If the dealer also passes, non-dealer may choose any other suit as
the trump suit, or pass. If the non-dealer again passes, the
dealer may choose the trump suit. If the dealer also passes
again, the round is void and the cards are redealt. Whoever
confirms or chooses the trump suit is the trump suit
"maker". Non-maker leads to the first trick,
irrespective of who dealt.
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Trick
Play |
When
a player has
led to the first trick; the other player follows. If possible, players must follow the suit of the led
card, otherwise they may discard or trump. The winner of each trick
leads to the next. |
Scoring |
Points are awarded
for winning the majority of the tricks, winning all the tricks,
holding the King
of Trumps (or dealing it as the trump card) , and winning against a vulnerable opponent. A player
becomes vulnerable if (as non-dealer) they make no initial proposal, or
(as dealer) they refuse the opening proposal. |
The
trump suit maker is awarded two points for winning all
five tricks or one point for winning three or four tricks. If
the maker fails to make three tricks, two points are awarded to
the other player. |
Game |
Successive rounds are played until a player reaches
5 points. If both players have reached 5
points at the end of a round, the goal is extended by five points. |
Successive rounds are played until a player reaches
10 points. If both players have reached 10 points at the end of a round, the goal is extended by
ten points. |
Euchre &
Écarté also provides
many documented rules and scoring variations - plus the ability to mix and
match the rules to create interesting custom hybrids.
Click on thumbnail for
full-size screenshot of Écarté
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