|
Classic
Canasta |
Modern
American Canasta |
Deck |
108-card deck
comprising two standard decks (the Two through Ace of each suit), plus
four Jokers. |
Special
Cards |
Twos
and Jokers are wild.
Red Threes score bonuses (and are not meldable).
|
Twos
and Jokers are wild.
All Threes score bonuses (and are not meldable). |
Deal |
Fifteen
cards are dealt to
you and fifteen to your opponent. The thirty-first card is turned face up
as the start of the discard pile. If this is one of the
"Special" cards, another card is dealt to the discard
pile.
|
Thirteen
cards are dealt to
you and thirteen to your opponent. Seven additional cards are
dealt as a group of four and a group of three (known as the
"Talons"). There is no initial discard
pile.
|
Before
Play |
If
either player is dealt any red Threes, these are placed on the mat
and are replaced from the stock. |
If
either player is dealt any Threes, these are placed on the mat and
are replaced from the stock. |
Play |
Each
player (starting with the non-dealer) plays their turn by:
(i) taking from the stock or taking the
discard pile, (ii) melding cards from their hand (if they are able), (iii)
discarding one card. |
When
taking from the stock, two cards are taken. If a red Three is
taken, it is played to the mat and replaced. |
When
taking from the stock, one card is taken. If a Three is
taken, it is played to the mat and replaced. |
Discard
Pile Restrictions |
If
the top (visible) card is a black Three or a wild card, the discard
pile is blocked and cannot be taken.
If the discard pile otherwise contains a wild card (or a dealt red
Three), it is frozen and may only be taken if the player possesses
two cards in their hand of the same rank as the visible card . |
The
discard pile is never blocked (unless a player has no other
alternative than to discard a wild card).
The
discard pile is always frozen and may only be taken if the player
possesses two cards in their hand of the same rank as the visible
card. |
Special
Hands |
(Not
applicable) |
If
a player, after taking a stock card, holds a special combination of
the fourteen cards in hand and have not yet melded, they may immediately go out (without
discarding). The special hands are: Straight (one of each
card rank), seven Pairs, and Garbage (two sets of three
cards of the same rank plus two sets of four cards of the same
rank). There is a bonus of between 2000 and 3000 points.
depending on the type of the hand. |
The
First Meld(s) |
The
points earned from your first melding must meet (or exceed) a
points requirement. More than one meld may be made to
achieve this requirement, which must be reached in a single
turn. |
The threshold ranges from 15 points to 120 points
(depending on your total score from the previous rounds). A
taken and melded discard is included in this
calculation. |
The threshold ranges from 125 points to 180 points
(depending on your total score from the previous rounds). A
taken and melded discard is excluded from this calculation. You
may "splash" open by melding a natural or wild
Canasta to avoid the threshold restriction. |
Melds |
One meld is permitted per card
rank and must contain at least three cards. In each meld there cannot be
more wild cards than natural cards, |
There
may not be more than three wild cards in any meld. Wild card melds (containing only Twos
and Jokers) are not permitted |
There
may not be more than two wild cards
per meld.
Melds of Aces and Sevens cannot contain wild cards (except when played
initially as part of an Ace meld).
Wild card melds (solely Twos and Jokers) may be formed, but once
started must become a Canasta before a wild card may be added to
any another meld. |
Canastas |
When
a meld contains seven cards it becomes a Canasta, and earns bonus
points. |
A
Canasta may be extended beyond seven cards, but the addition of a
wild card to a Pure Canasta will convert it to a Mixed Canasta (and
accordingly reduce the bonus earned for it). |
A Canasta may not be extended beyond seven cards. |
Discarding |
You
may discard any card from your hand. |
You
may not discard a wild card, except as your final discard when
going out or if you have only wild cards in hand. You may not discard an Ace or Seven if the discard
pile is empty. |
Going
Out |
You
may go out (by emptying your hand) when you have melded at least
one Canasta. You may meld all your final card holding, or
meld all but one and discard the last card. |
You
may go out (by emptying your hand) when you have melded at least
two Canastas. You must make a final discard (unless melding a
"special hand"). |
Scoring |
Points
are awarded for each card melded. Fours to Sevens score 5
points each; Eights though Kings, 10 points; Aces and Twos, 20
points; and Jokers, 50 points. At the end of the round, the
points total of the cards remaining in the hand of the player that
did not go out are deducted from the total. |
Bonuses |
Bonuses
are awarded for Pure Canastas (500 points), Mixed Canastas (300
points), and for the Threes (provided at least one meld has been
made.) |
Penalties |
If
no melds have been made, the score for red Threes becomes a penalty
rather than a bonus. |
If
no Canastas have been made, the score for Threes becomes a penalty
rather than a bonus. (If only one Canasta has been made, the
bonus does not apply.) Penalties also apply for incomplete
Canastas of Sevens, Aces, or wild cards; and for holding three or
more Sevens or Aces in hand. |
Game |
Successive rounds are played until a player reaches
5000 points. If both players have reached 5000
points at the end of a round, the higher score wins. |
Successive
rounds are played until a player reaches 8500 points. If both
players have reached 8500 points at the end of a round, the higher
score wins. |